Deep Dive 1: Modern Myths Boardgame Night

In Uncategorized by Isabelle Hodge

For my Deep Dive, I wanted to try something new and go to the Modern Myths Boardgame night. Modern Myths is a local comic book store that has many game events throughout the month, but their most consistent it the weekly boardgame night where anyone is invited to try some of the games they offer in the store, and hopefully consider adding them to their own collections.
I was very excited at the prospect of meeting people and through my interviews found that most of the other players were there to meet people as well, one person calling the event “where geeks come to socialize.” This became my POV-statement moving forward.
While most everyone at the event claimed they wanted to make friends, no real substantial conversation or connections were made. I hypothesized this was for three major reasons: names, conversation topics, and return rates. While we went around and said names, no one really remembered them, and beyond your next move, boardgames don’t provide the best conversation material. There were a few people who had been coming to the event for several weeks to months, but they didn’t know each other any better than those of us who were there for the first time.

The card features a character and space for the player’s name and interesting fact

I started brainstorming possible getting-to-know-you activities that could start off the night, but when I applied those to the setting and people I met, I quickly realized they would want to get straight to the boardgame. Deciding to work on other ideas, like how to make the night more engaging overall, I began developing a “Game Night: the game” which would total up scores throughout the night with cards that could keep track of information. This lead to the cards being more like trading cards, the overall through-the-night game being dropped and the cards becoming Name and Conversation starter tool. It was interesting to see how a train of thought that was supposed to be completely different ended up becoming the solution to a different problem.

My Game Night Cards have a variety of characters, space for a person name and a related conversation starter. Because we were in a comic book store, a few conversation starter questions included “If I had a superpower:”, “Favorite Comic:”, etc. The character also acts as a conversation starter, a clue into what shows or media a person enjoys. The cards are meant to invoke the look and feel on trading cards but I don’t think my prototypes succeded on that front. However, they work well to convey the information I wanted them to in a cool way.