Design Made Personal
The focus of this Interterm course will be on designing personal objects for identified individuals. IDP 116 is an introduction to design thinking skills emphasizes hands-on, collaborative design driven by user input. Students will critique their own and each others’ designs, and review existing technology designs to evaluate how well design principles are guided by the practices of the intended user. The class will focus on using qualitative research observations to inspire new approaches to design. Students will iteratively design a multimedia approach to framing problems, to communicating ideas, and to exploring the ethical, political, and social implications of design in the world.
Students in this course will appreciate that a “design” results in social action or interventions that are not limited to new products and new services, but include new experiences and new narratives.
We will focus on developing the following design thinking mindsets:
Human-centered – design that is driven by empathy for an articulated “other.” Experimental – learning through iteration, learning with materials.
Collaborative – leadership and joint effort in vision and execution of design tasks. Metacognitive – reflective awareness and conscious use of process techniques.
To get our feet wet, we will start with a design thinking classic, the Wallet Challenge, which was developed at the d.school at Stanford University. The exercise introduces the foundations of design thinking in 1 hour.